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It doesn’t matter how much the company that paid for your work earns, you are still eligible. You are not paid hourly but are paid a fixed price for the work, and you earn less than $100,000 in revenue. An example of this may be a character designer being approached by a company to create an animated cat. Do you work for yourself? If so, are you being paid a fixed price for the stuff you sell or create? You are eligible for the indie licence as long as you don’t earn above the $100,000 threshold for your creative work. Here is a really simple way to think of it. This rule may seem confusing at first, for example how do you define what is “your” creative work and what if you are a freelancer or contractor working for a company that earns more than $100,000? This threshold may differ slightly in other areas of the world so please check your specific region for the exact amount. If you are applying for an indie licence in the US region, your annual gross revenue from creative work must be less than $100,000.
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LocationĪutodesk Maya Indie is currently only available in the following countries: There are 4 primary requirements to be eligible for the maya indie licence. So whats the catch? Well read on to learn more about Indie licensing.
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This is a huge saving of $1495! The option for the indie licence is actually hidden on autodesks website and requires this direct link to the page: The Maya Indie License is available for just $290 per year. There is however a much cheaper option in the form of the Maya Indie licence! The Autodesk Maya Indie Licence This immediately prices out many individuals and smaller teams from ever using this fantastic software in their projects. Maya is the industry standard for professionals artists and has been used to create the special effects in Game of Thrones, Guardians of the Galaxy and pretty much everything else from video games to animated movies! Avatar The Way of Water (2022) – PHOTO 20TH CENTURY STUDIOSĪs of early 2023, a standard yearly license for Maya costs $1785. We believe all 3D artists should have access to Autodesk’s incredible Maya software. Much of our audience is made up of individuals or small studios who are surviving on a limited budget.
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