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Blender high poly to low poly
Blender high poly to low poly










blender high poly to low poly

The details from high-poly can be baked into texture maps. You convert high-poly to low-poly through retopology, or decimation.You convert low-poly to high-poly through sculpting, or Catmull-Clark subdivision.That's why you see so much about low-poly - with knowledge about low-poly topology the high-poly comes along. The problem with low-poly is topology, which has to follow some rules, so the shading looks right, the subdivision surfaces are right or the sculpts will be right.

blender high poly to low poly

low-polygon proxy geometries of high-poly ones - for rigging and animating.generated by some simulation, 3D scanning, etc.through control low-poly cages (subdivision surfaces).The problem is how you control such an enormous amount of vertices:

blender high poly to low poly

Highpoly is important to achieve superb surface detail.












Blender high poly to low poly